Tom Clancy endorsed it while also being a support writer for scenarios. Ubisoft Montreal was tasked into creating a revolutionary stealth game that took elements from Thief and Metal Gear Solid. Eventually, The Drift was dropped, while elements retained in what would be known as " Tom Clancy's Splinter Cell", a game based on Ubisoft's directive to Ubisoft Montreal to make a " Metal Gear Solid 2 killer". The Drift was a prototype of things to come, but was described as having 'no soul', despite incorporating ideas and concepts that were ahead of its time. The player could use their multi-purpose gun to grapple walls, fire cameras and even change vision models. Ubisoft initially started development on a title called "The Drift", where the game was originally a third-person shooter in a futuristic-retro setting where Earth had been destroyed and major cities of remnant humans built cities on the debris of the earth. Tom Clancy's Splinter Cell is the first video game in the Splinter Cell franchise, and was also the second Tom Clancy's brand video game franchise that was not originally based on a Tom Clancy book (with the first being Tom Clancy's Ghost Recon, which was released in 2001 for the PC).
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